Thursday, 27 June 2013

Introduction to Trolls



They are nasty brutish and tall. Although many civilized people think that Trolls are monsters, no better than wild beasts, the truth is they are one of the sentient races crated by the gods. This is a fact known to the sages, but often forgotten by the common folk. 

 
The poets sing of Trolls as wild barbarians who love to fight. They attack with out reason, aiming to rape and pillage. They take captives some times, but not to be used as slaves. Instead they use prisoners in blood rituals and as entertainment which always ends in the victim’s death. All this is usually exaggerated in song but has some truth to it.

Trolls by their nature love the kind of life we call primitive. Their outlook can best be understood by considering the two gods they follow most; Libroner – the Prince of freedom, who is self sufficient and independent, and Kalata Goddess of hunters and herdsmen. From the Troll’s point of view most of what we call civilization is a hindrance to freedom and self sufficiency.

It is true that Trolls are dumb, in a general sense; however they are quite skilled in their narrow range of interests; survival and battle. They think like hunters and so their tactics are limited but effective. They do not use complicated plans, they act directly. Most prefer to charge forward, although some are more carful and look out for traps.

They can make their own equipment, but prefer to acquire it. A major source of conflict, for people who deal with Trolls, is the value placed on objects. Trolls don’t seem to understand the typical system and if they become frustrated at trying to make a deal, they will draw weapons. It is often said that a Troll prefers to raid than to trade.

Trolls usually live in small groups of 20 adults. They are nomadic; moving camp several times each year. Although they travel light, they set up fortified camps. Females tend to forage for food near the camp, while males hunt in groups of four.

Physically they are big strong and tough; about 8ft tall, 400 lbs, twice as strong as an average man and able to take a lot of damage before they drop. It is a popular myth that they can regenerate damage instantly, the truth is that they just heal fast.

Another popular myth is that they like to eat people. The truth is that they will eat anything including people but only do this as a last resort. The rather gruesome fact is that they do enjoy raw meat. 

Tuesday, 25 June 2013

How many nobles in Axandorf ?

The kingdom is divided into six provinces, each having a Duke as its overlord. 
However things are not equal and strait forward between the Dukes. Three provinces; Gardor, Axador and Pendor have hereditary Dukes, these families are linked to the old kingdoms that existed before the realm was united. Two provinces; North March and South March are essentially military zones, with only limited populations. They have Dukes appointed by the king. The last province is Royal Axe, home to the king's castle and a lot of wilderness. The Duke here is always a member of the royal family, holding a post that is mostly symbolic. Typically the prince, who is heir to the crown, will be given the title when he reaches maturity.

The kingdom has 3 big cities,14 major towns and 9 large forts, each of them is ruled by a Earl. The cities and towns have hereditary Earls, the forts have appointed ones. In many ways an Earl plays the same administrative role as a Baron, over roughly the same size area, however they have rule over a much greater concentration of population. The hereditary Earls are very urban centered in their outlook, often keen to show their superiority over the Barons.

The kingdom has about 100 baronies. They provide the essential food for the towns and the troops for the wars. Each barony has an average of 20 estates, thus we about 2000 lords.

Military Facts
Each Baron is required to provide at least 200 infantry and 20 cavalry. So the kingdom has a basic levy of  20,000 infantry and 2000 cavalry. In reality the 'cavalry' are knights and lords, who usually bring along a mounted arms-man and a squire. Thus the 20 is usually 60, although squires are not expected to fight so we may consider the number as 40 cavalry per Barony.

The above number of troops is augmented by the requirement of each of the 14 towns to provide 500 men (7,000), and the 3 cities to provide 1000 men each (3000). In reality a fraction of the men are usually sent, with a sizable cash payment so the king can buy mercenaries. 

Governmental Facts
The city of Axandorf is the capital, in holds the government halls and a royal palace. Both are essential to the general administration of the kingdom, they have regular business hours all year long. They also deal with any foreign issues, like visiting diplomats.

Once each year, in the autumn after the harvest, there is a parliament held at the government hall. All Dukes, Earls and Barons are invited, they have assigned seats. Also invited are the Bishops, there is one for each barony, town and city, they too have assigned seats. Lords of lesser rank may request a seat and are usually given one. However the hall itself could not contain all 2000 of them, there are actually only 100 seats for the lesser lords.   

Parliament has some authority, but it is not mainly a governing body. It exists as a forum for nobles to publicly express views and resolve issues. It can suggest laws and courses of action, even vote on them, but it requires the king's consent.

The real ruling of the kingdom is done from the King's Office, where ever he may be. Usually he holds council with a small group of advisory, twice each year, at Axar-Rex the royal castle. This council holds the real power of governance. The members are appointed, usually for life, but are dismissed after a sizable failure. They hold the title High Councilor, which gives them status and power above an Earl. 

Sunday, 16 June 2013

your Home Estate



Estate of Vackra Gras ( Beautiful Field )
This is the place (most) of you call home. 

The river is actually north. It is the Upper Nyttig River, with several small rapids, it folws quickly from east to west. Across the river is some land owned by the Baron, beyond that is KiviTjorn Estate owned by Lord Aelric. To the East is the HotandeSkog Estate owned by Lord Aldric ( yes the names are very similar ) To the West is the Baron's land with the town of Silveroke about 4km distance. To the south are the forested hills and upper bog lands, beyond them is NikkelSten Estate owned by Lord Herewald. A small woodsman trail, runs past the Fletcher's cottage, links the two estates.

Major people of the Estate



    Lord : Oswin son of Osrum House VakraGras
    His Wife : Fritha daughter of Evoria Birth House: NikkelSten
    His sons : Oslon, & Ogrim
    His daughters : Gynea, Osbera, & Milbura

    Chief man at arm : Thurgis son of Wade   
    Bailif : Larsvag son of Ingrog
    Priest : Zeno son of Agathon of Pininth
    Miller : Unwine son of Wassa
    Blacksmith : Garrick son of Merehwith
    Tavern Keeper : Ethelbar son of Erwig

Lord Oswin – he is an easy going man of medium size, friendly to all, but happy not to deal with lots of strangers. He has a close relationship with both Lord Aelric of KiviTjorn estate and Lord Hereward of Nikkelsten estate. He often takes much time before deciding any matter.

Lady Fritha – her mother was the older sister of Lord Hereward. She is a sharp willed woman of small size and medium beauty. She is keenly concerned about the lives of her children. She is more of a social climber than Oswin, happy to go to any political affair.

Children;

Oslon – an average sized man looking much like his father, he often works for the Baron directing woodsmen. He is serious about the mundane skills needed to run an estate. Although he is able to swing a sword he is not a warlike man. He served a single term fighting in the Jor war. Then returned to marry Yamma, daughter of Fridisa of house KiviTjorn. 

Ogrim – a big young man he is not satisfied with local life. He loves adventure and war, having spent almost all of three years fighting in Jor. However his aim to be knighted has not yet been realized.

Gynea – small and frail, she does not go out much. She loves to read and is responsible for building up the family library. She taught Ogrim to read, adventure stories. Her mother fears that childbirth will kill her, so she has put off marriage offers.

Osbera – a solid strong and beautiful young woman, she loves to be active doing all sorts of unladylike things. She often sparred with her brothers and proved a better fighter than Oslon. She was annoyed when not allowed to go to war. Now she is engaged to Sigefried son of Lord Thurwold. He supports her wild side.

Milbura – a small cute girl, she is not strong but is healthy. She loves boats and often is out on the river. He dream is one day to sail to distant lands. Of course she does not do things on her own; she is skillful at drafting people to help her. 


Chief man at arms – Squire Thurgis son of Wade
He is a large man who loves to kill things. He hunts for sport, saying its more fun than sex. He is of medium skill and intelligence, known for his endurance. More importantly he is totally loyal to his lord, who told him not to kill people except under direct orders.

Bailiff - Larsvag son of Ingrog
A small man well skilled at the task of running an estate. He enjoys Lord Oswin's company, but he is on edge around Lady Fritha. His children do many of the small jobs around the manor, while his wife does the cleaning. He sometimes jokes that his house is the staff of Oswin's house.  

Priest – Zeno son of Agathon of Pininth
He is from the warrior island of Sparia and served as a mercenary for many years, before he found religion. For reasons he does not talk about, he came to this out of the way Barony to retire. He paid to fix up the church and so quickly became chief priest. Rumor still has it that he has a huge stash of treasure from his adventuring days.

Miller – Unwine son of Wassa  
Never has there been a more lazy man. His wife does most of the work, as he fishes at the mill pond. His son Much is a big strong idiot, harmless except that he does not know his own strength.

Blacksmith – Garrick son of Merehwith 
Serious and hard working he is a honorable man, the very image of chivalry except that he is a commoner. His father had tried to become a knight and failed. His only complaint in life is about his neighbor Unwin the useless.

Tavern keeper – Ethelbar son of Erwig
His family has always run the tavern from the time the estate was founded. But his father was not an honest man; he was executed for one to many thefts. Thus Ethelbar has been extra carful about his reputation and is honest to the point of generosity. He takes every opportunity to prove his good character.

Lord Oswin's Keep
01. The tower keep, on top of a 30ft mot. A strong stone building 3 levels tall, designed for defense. On the main floor is a small hall, kitchen and entry room. The next level has bedrooms for the children. The top floor has the Lord's apartment and emergency supplies. There is also a basement, for general supplies and a vault for valuables.
02. The long hall, made for comfort and to project a stylish image. It is where all public functions take place. At one end are separate sitting rooms for the Lord and Lady. The central hall itself is 100 ft long. At the other end are fancy bath rooms and stairs up to a loft, which contains two fancy guest rooms.
03. Attached to the hall is the main kitchen. On its second floor are rooms for servants.  

04. The Bailif's house and office.
05. The gate house. It is also a stone building made for defense. The upper floor contains an armory and quarters for the Lord's guards ( the single men who do not have a house in the village )
06. The barn. It is almost as large as the great hall. It has room for 10 horses and lots of other animals. Its upper floor holds various food supplies and a small area for the stable hands to sleep in.
07. The enclosed yard for animals.
08. The small orchard and herb garden, used to provide variety for the table.

Friday, 14 June 2013

Local Map more Details

Here is the map of Winterstone Barony, with each estate marked with the owner's name.
Below is the short list of the elite of the barony.



House: SilverTree
The Baron : Ceneric son of Cenhelm, His wife : Gytha daughter of Sigebert.

Town: Silveroke
Reev : Wulfric son of Hildred

Major Estate 1; TunDerw (Tin Oak)
Lord : Edwyric son of Leofric, His wife : Ethelind daughter of Unwine.

Major Estate 2; NikkelSten (Rich Hill of Nickel)
Lord : Herewald son of Ethelbert, His wife : Gisa daughter of Wyrtgeorn.

Major Estate 3; KiviTjorn (Stone Pond)
Lord : Aelric son of Cuthbert, His wife : Fridisa daughter of Seegebald.

The Small Estates of Winterstone :

1. Vackra Gras (Beautiful Field)
Lord : Oswin, His wife : Fritha
2. Hotande Skog (Looming Forest)
Lord : Aldric,  His wife : Gisa
3. Abhainn Graar (RiverPewter)
Lord : Thurwold, His wife : Elled
4. Sedrusviour (Cedar Tree)
Lord : Windbert, His wife : Aelfgiva
5. Afan Tine (River Fire)
Lord : Ragenald, His wife : Frideswide

6. Dair Tan (Oak Flame)
Owner : Sir Anlaf, His wife : Elgifu
7. Kivi Tine (Stone Fire)
Owner : Sir Selwyn, His wife : Lioba
8. Myrstky Trae (Storm Wood)
Owner : Sir Sigeward, His wife : Aethel

9. Tie Telkka (Road Dock)
Lord : Tervetul,  His wife : Millana
10. Vand Fordd (Water Road)
Lord : Earic, His wife : Gwenara
11. Fornod Felter (Happy Field)
Lord :  Jordeier,  His wife : Havetta
12. Herren Innhostig (Noble Harvest) 
Lord :  Theogood,  His wife : Shellyn
13. Wegvork Stenen ( Road’s fork Rock) 
Lord :  Aldwig, His wife : Frodalla
14. Cegid Lochan ( Hemlock pond )
Lord : Hundorf,  His wife : Danega
15. Scov Sigbold ( Victory over Forest )
            Lord : Aethalblade,  His wife : Idonea

16. Floden Liten Kull (Small river hill)
            Owner : Sir Alburn, His wife : Chelsa
17. Gront Falta Floden (Green river field)
            Owner : Yoman Wallan,  His wife : Feleta
18. Floden Hogthagras (Tall river grass )
            Owner : Sir Aeron,  His wife : Sallia
19. Elvar Skjold ( River Shield )
            Owner : Yoman Berwyric,  His Wife : none

20. Monestary of Dunabur – God of Smiths
            Lord : Abbot Geraint, Sub-Abbot : Mairwyn, Chief Blacksmith : Siorus.

Thursday, 13 June 2013

The Noble’s point of view



By Sir Beven of Ostenbridge

This document concerns the feudal system, which is found in many kingdoms with only slight variations. The system itself can be explained simply as follows:

Every individual enters into social contracts with those around him; most of these are informal and governed by tradition. However it is the formal, often written, contract between a man and his social superior which is the core of the feudal system. 

The king in theory owns all the land in the realm. But in practice it is impossible for him to govern it. So he delegates ownership of large areas to trusted men, who become the high nobles. They in turn delegate sections ( the classic 20x20 km areas ) to middle nobles, who then divide their lands into estates and give them to the lower nobles.

So long as a noble is loyal to his overlord and to the king his family holds the land. The exact laws about how a noble can be dispossessed of his land vary a great deal, but ultimately all realms agree that the king has the right to take back what he gave out.

The particular agreement between a lord and his overlord is called vassalage. Both parties have certain rights and obligations, rules they must follow. The overlord is not at liberty to simply demand anything he wants from his vassal. Of course the burden of obligations does weigh more heavily on the vassal than it does on the overlord.

A similar although less formal contract also exists between a lord and his common people. They have a great deal of obligations towards him, but he also has duties towards them. Although it rarely happens a lord can be dismissed, by his overlord, for failing to protect and provide good justice to his people.

Also in the feudal system there is legal division of social class. By law people must follow the occupation of their father. Mobility between classes is possible but difficult. Usually it requires the patronage of a noble who rewards the achievements of a low born. Only nobles may own land, commoners must rent it.

Social ranks from low to high;
-2. Slaves – those who are not considered people under the law.
-1. Serfs – those who are tied to the land, especially farmers.
  0. Peasants – including all primary resource producers. They are mostly free.
+1. Craftsmen – including all merchants.
+2. Warriors – including only those who devote their full time to this occupation.
+3. Mystics – including priests, sages, wizards, doctors.
+4. Lord – the owner of an estate.
+5. Baron – the owner of a large area, with several lords under him.
+6. Earl  – the owner of a city and its area,  including several estates.
+7. Duke – ruler of a province, with one Earl and several Barons under him.
+8. King – the ruler of the nation, also the high priest is of this rank. 


Having taken a short look at the feudal structure, we shall now examine Chivalry.

In most realms the idea of Chivalry plays an important role in the lives of nobles. It is a philosophy that outlines the correct ways of acting in all life’s situations. It is a code of honor, not a legal document.     

The three virtues are; respect, responsibility and bravery.
*One must respect elders and social superiors, realizing that they have wisdom and authority. Respect is a healthy recognition of the other person’s honour. It requires obedience, but does not call for blind loyalty.
*One must be responsible, taking credit or blame for their actions, and generally being truthful. They must perform tasks to the best of their ability, regardless of personal feelings. This is often seen as the commoner’s virtue, but it applies to all. It tells the soldier to stand and die fighting.
*One must also be brave in the face of all danger. This is easy if you consider the importance put upon having a heroic death. It is better to take some action, even if it is ill thought out, than to freeze in fright or run away in cowardice. This is not to say that one can never withdraw from a situation. Bravery does not mean foolishly throwing away your life.

Upon these three virtues are based all the rules of Chivalry. Respect leads to the complicated social etiquette. Responsibility leads to the honourable forms of combat. Bravery leads to the expectation of a leader to command from the front. 


What concerns the nobles most?  

Poets would have us believe that it is glory in battle. But it is not. Nor is it the political game of intrigue that is social climbing. What is on the mind of most nobles is land management. It is a subject not much sung about by the troubadours.

A small lord deals directly with his estate. He must arrange it so that it provides the income needed to meet his obligations and provide him some luxury. This quickly brings up the question of how to treat his people. Surfs can be worked hard and have little remorse to their complaints.  But some experts say this offers lower output in the long run. Peasants on the other hand must be given a larger share of the crops and more freedom. But they usually work harder as they stand to gain something from doing so.

A higher lord has the same concerns, plus he must deal with his vassals. Ideally they all respect him and pay their taxes. In reality many try to avoid some of their obligations.

The poets say a noble’s main skill is use of sword and lance. But the reality is that the skills of land and people management are more valuable in day to day life.       
 What about inheritance?

According to holy law, the owner of a thing can chose who shall inherit it. According to tradition in most kingdoms, the first son gets the land; other sons get weapons and horses, while girls get objects of beauty and utility for their new home. What this means in practice is that a noble may give his land to anyone; however he is expected to give it to one of his sons, usually the first. If he has no sons, he may pass it to his daughter or other close male relative.

In most noble houses the first two boys train as warriors, expecting that the eldest will inherit and the younger may act as his chief of the guards. A third son if usually sent to be educated by the church and expected to enter it. If the family is wealthy enough they send each child to the Royal University for a year or two. This provides education, but more importantly it acts as a place to meet the other highborn young adults of the kingdom. 


What is the difference between a knight and a lord?

A lord holds his title by heredity. It can only be revoked in extraordinary situations. A knight is given his title by the king ( in some lands other high nobles may also create knights ). However it is not hereditary, on his death the small estate that went with the title reverts back to the crown. Thus the children of a knight are very motivated to win recognition and be knighted in order to hold onto the family estate.

In each Barony there are several small estates set aside for the knights. This is part of the feudal arrangement. The Baron acts as regent of any untenured estate. Often he allows the family of the dead knight to live there and oversee the peasants. They are called Yeoman and although they do not really own the land, they control it, including its revenue.    

Saturday, 8 June 2013

Game Maps - local area

The Local Area - west cost of Axandorf.

The game will start off in the Barony of Winterstone, with its market town of Silveroke, located in the upper right of this map. Characters will have a general knowledge of this area, although most people have never traveled much. Although its geographic position puts it out of the way, Winterstone is an important producers of timber, tin, nickle and stone. All of which is sent down river to the port of Seewick.

Unfortunately for the people of Winterstone, there is the Barony of VeturNoson between it and Seewick, which owns a sizable section of the river. As is his right, the Baron of Vetur, exacts as much tax as possible from his river. This has caused much stress in the past and continues to do so today. Although it is possible to travel the rough and dangerous road overland to Narodor, it is totally impractical to send cargo that way.

The Barony of Winterstone 
Real life is never as clan as theory. Thus you notice that this land holding is not a simple 20x20 km square with neatly divided estate lots. It is about 15km wide and 20km long however getting from one end to the other can take a lot of time.

The areas with red shading belongs directly to the Baron. This includes his developed central estate and several wilderness areas. His castle sits next to the market town Silveroke on Lake Mead. To the north are two major estates; TunDerw (TinOak) and KiviTjorn (StonePond). To the south is the large NikkelSten (RichHill of Nickel).

There are 20 other estates, including the Dunabur Monastery.  

Friday, 7 June 2013

Game Map - kingdom

The game will be taking place in Axandorf. That is a kingdom in the central north coast of Carsis. By general comparison, it is a lot like King Auther's England, a feudal society that tends to be honorable and a good place to live.

Axandorf

The capital is Axandorf city, on the east coast, because it is the major trade port with double the population of any other place in the kingdom. However the royal residence is Axar-Rex, a castle at the very center of the nation. ( Notice the square markers on the map; they are crown castles with a strong military force and only a small civilian section. ) The kingdom has a strong naval tradition, in many ways it is more advanced than the army.

Culturally there is a noticeable difference between the East and West halves of the kingdom. The East is very much interested in world affairs, with its ships sailing far and wide. The West on the other hand has a very narrow view, concerned mostly with  nearby neighbor nations to the west.

Internal dangers; There are two major forest areas in the kingdom, the Wetax and the Royal Ridge, both of which have abundant wild life, including monsters. Rumors persist that a band of Trolls live in the Wetax Forest. Although the Penedor Wood is not as large, its rough mountainous terrain makes it a good place for creatures and people to hide.     

The king is Arion of House Edelkonig a heroic warrior who gained the crown 30 some years ago during the Shadowing War, when both his elder brothers were killed one shortly after the other. Before becoming king Arion had led an adventuring company based in Canatan. After helping to win the great war, the new king started making reforms in Axandorf. Many were unpopular with the old nobles. Soon there was a brief civil war, which the king's forces won. Since then there have been no serious dangers to his rule. Although he is now almost 60, Arion still seems to be strong and vigorous; some credit this to his magic sword.  

The king has been married to Lady Ellinorra, daughter of the Baron of Viskent for some 25 years. They have four children; 2 boys and 2 girls. Although she is a small woman she has great force of personality and often plays an active role in the royal government.

It is rumored that the Lord Arion has many bastards from his time as an adventurer before he became king. He only has acknowledged one;  Bowion the son he had with a barmaid in Canatan, over 40 years ago. Bowion now holds Paxilldorf; the estate his father had won in Canatan and leads the adventuring company. He seems to have no interest in any claim to the crown.

Recently the kingdom has been involved in a land war in the Jor Area, directly south of Axandorf. After three years of fighting the war has come to an end with victory in the field and at the negotiation table. Soon most of the troops will be home.

Church and State 102



A Clerical Education
As we all know, education is a church monopoly. Primary education is controlled by the official state church. Every village has a chapel that provides basic teachings to the children, with the focus on; history, theology, morals, law, math, reading & writing. For most people this is the extent of their formal education. As a teenager they follow their family trade or seek an apprentice position with a friend of the family. Higher education is uncommon, except for the nobility. The only way a commoner can gain it is by joining the church.

A person, male or female, can join any chapel as an apprentice. They will learn more about theology and various basic subjects, while working hard to help around the chapel. Once they reach journeyman status, they are considered clerics, but not priests. At this point they are expected, but not required, to pick a patron god. They also have two career paths open to them. 

The Priesthood – this branch of the church is concerned with being an intermediary between mortals and the gods. Thus the focus of education is on skills of communication with the divine. To a lesser degree priests are concerned with the management of chapels, which includes general care of a community’s spiritual life. The priests are the elite of the church and hold all the ruling offices with in it. They also find roles as advisors to kings and powerful nobles.

The clerical crafters – this branch is divided according to the various patron-gods, there is no generic form, as there is with the Priesthood. Each cleric learns about the specific area of interest that his god is concerned with. For example; the school of Ballsoner Prince of order teaches law and to a lesser degree good organizational skills. Of course not all gods have schools. A clerical crafter is valued because of his high degree of knowledge and specialized skills. They are often appointed to offices in towns or under high nobles.

To enter the Priesthood the church insists that you have been an apprentice and passed the tests. To enter the clerical crafters school you must simply have a devotion to the patron-god and make a sizable donation to the school. Thus wealthy commoners and minor nobles often send a son into the church this way. They will earn the title cleric even though their focus has been on a craft rather than theology. 



The Monastic Tradition
A chapel by its nature serves the community it is located in. It is closely connected with all aspects of local life. A monastery on the other hand is set apart from the general population, usually as a medium size estate itself. In most cases only members of the monastery live on the estate, the monks do all that is necessary for survival, including farming. Visitors are welcome but not encouraged.

The functions of a monastery are; self sufficiency often including the production of some items for market, education of Priests and Clerical crafters, and the refreshment of overworked churchmen from towns.

In most nations the following pattern of monasteries has been established.  
Ballsoner – law school and library, located near the capital.
Addella – school of good citizenship, also near the capital.
Goldoner – general school of perfection, located in a remote area.
Marzur – school for warriors, located near the king’s castle.
Dunabur – industrial complex, located near major mining town.
Fremelur – a similar industrial complex, located near stone quarry.
Jasoma – a hospital and medical school, located in a tranquil area.
Alaphra – school or arts, located near major trade center.
Allegga – pleasure dome, located in the most beautiful countryside.

            Although monasteries are segregated from general life, they are not intended to be isolated and removed from all worldly activity, focused only on the spiritual. That description fits a hermitage, which may be located in a corner of the monastic estate. The actual function of the monks is rather more important to the nation. They educate those who will form the civil service and hold positions of power with in the government.


Religious Discrimination

The term is not derogatory in this context but is used in its pure form. Discriminating is the process of making a choice between alternatives, in this case based on religious aspects. It is thought sensible to make the appointment of people to public offices, based on the patron-god a person follows.

It is sometimes assumed, but often incorrectly so, that a ruler will appoint clerics of the official patron-god to all important offices. However many nobles who hold Daconer Prince of Power as their patron know that having people who follow the same philosophy (that the end justifies the means) are dangerous to have as around. By the same logic, no one wants a follower of Ammirra Princess of unpredictability working as a state official, unless perhaps as spy master or jester.

According to classic Pininthian public office organization:

Office of Records – clerics of Ballsoner Prince of order or Fremelur Lord of the city  
Office of Revenue – clerics of Ballsoner Prince of order or Addella Princess of duty or sometimes Daconer Prince of Power are given this post.
Office of Justice – clerics of Ballsoner Prince of order of Addella Princess of duty or Goldoner Prince of Perfection are given this post.
Office of Guardsmen – clerics of Marzur Lord of Warriors or Addella Princess of duty
Office of Public works – clerics of Fremelur Lord of the city almost always hold this post, but it may also be given to Addella Princess of duty or Apahpa Lady of Artists.
Office of Market place – clerics of Ballsoner Prince of order or Ratarelus Lord of Merchants or Addella Princess of duty usually hold this post.
Office of Education – clerics of the official state patron-god will always hold it.
Office of Espionage – clerics of Ammirra Princess of unpredictability or Daconer Prince of Power usally hold this post.
Office of Auditor – clerics of Ballsoner Prince of order or Addella Princess of duty or Goldoner Prince of Perfection are given this post.

Not every nation has these exact public positions of authority, but most have similar offices. Taking a look at the classic list presented here, it seems clear that some gods are in highly suitable and others are not. Most of the Occara gods are never mentioned, while followers of Ballsoner and Addella are wanted in almost every office.
 

 

Church and State 101



A short history lesson

In the past there were many priest-kings. It was thought sensible for the leader of a state to be in close contact with the gods. This logic still holds true, but in many nations the situation has changed so that a dual leadership exists. The church acts as advisor and educator and the state acts as ruler and keeper of the peace.

This situation was allowed to develop by the gods, because they see in it some advantages. Under the ancient system, entire nations were generally followers of a single patron-god. Although there has never been any official banning of any gods, others were often marginalized. Under the new system, national leaders are encouraged to be more accepting of all the gods. This freedom of religion is considered beneficial for the overall good of mortals.

It should be stressed that no nation has developed an actual separation of church and state. Although several have had periods in which the state has tried to reduce the power and influence of the church. Like wise there have been occasions where the church has tried to expand its power, returning to a theocracy. With gods active in the world, the idea of a purely secular nation is ridiculous. 

Organization

There are basically four Denoms* in Carsis, each one dedicated to a group of gods. The Ellemethar; they are the elder beings who personify the four elements. The Assenen; they are the gods of time, personifying the seasons. The Divine Family- they are the gods personifying the main concepts that mortal society is based upon. The Occara; they are a group of ten gods, who embody the crafts and professions vital to mortal life.
 
In most cultures The Divine Family is the prime Denom, with one of its members being worshipped as patron-god. Meanwhile The Occara are accepted as a secondary Denom, supported by the commoners more than by the nobility. The Assenen play a limited but important role, as each season begins.

*Denom is a term referring to a set of gods within a pantheon, who are closely related, even if members within in it may oppose each other. It is inaccurate to talk of differing religions on Carsis, as the pantheon frame work essentially provides one grand religion.  

In large cities each god may have his or her own church, with dedicated clerics who know little about the other gods. In most towns a church will be devoted to an entire Denom, with clerics having preferred gods but being generally knowledgeable. In villages a single church will serve the entire pantheon with only a few clerics on hand, they will usually be educated about all gods but devoted to the rural type gods. 
 
 Relations between Church and State


The philosophy of the state is largely determined by its patron-god. All people in a nation are expected to accept said philosophy of life to some extent. Rulers of course, must firmly uphold said philosophy or they will lose the support of the church. A ruler who is considered to be opposed to his nation’s patron-god will quickly have a rebellion on his hands.  

The way people think is influenced by the church because it controls basic education. This is considered a good thing; that all people in a nation should have a similar education, stressing certain moral values. Basic education serves two goals; it promotes the patron-god’s philosophy and it supports the established order of society.  Put simply, the state is based on religion and thus supports the church. The church in turn teaches the people lessons that are beneficial for the state, and validates state authority.


Conflicts between Church and State
Problems usually arise over the details of the church’s privileges and responsibilities. Some problems are the result of situational unknowns. Neither church nor state having clear authority over a given question, a precedent must be set. More often, problems result from the ambitions of men. State leaders may try to force the church into carrying out its duties, while restricting its privileges. Conversely, church leaders may try to expand their privileges.

The most common point of contention is over land holdings and taxation. It was demonstrated in the past that giving full exemption from all taxation to a church was a dangerous thing for a state to do. Land acquired by the church could not be taxed, thus as the church gained more land, the state lost its main source of revenue. Today most states tax the estates of a church just as they would any noble’s holdings, while letting church property in towns and the income from tithes, go untaxed. 

The other common conflict is when a church devoted to a god who is not the nation's patron, tries to gain influence. As each god openly proclaims that they have the best philosophy to lead a good life, competition is expected. Usually this clash of ideas is done respectfully with civility. That is to say by politics, public opinion manipulation and negotiations between the churches. But occasionally violence erupts. If the ruler stays loyal to the old patron god, the trouble making church is usually crushed. However if he thinks there are advantages to a "glorious new age" he will try to use the state's power demote the old patron.

 

Thursday, 6 June 2013

Fish Facts



If you are going Fishing on Carsis

Catfish
They are named for their prominent cat-like whiskers. They live in warm, shallow freshwater bodies, spending most of their time on the bottom. They have smooth skin not scales like most fish. Catfish range in size from 1 to 5 ft in length. They are a poor man’s food, as they lack flavor, or have a muddy taste. In several southern nations they are the major source of meat for the slaves.

Carp
They are widespread freshwater fish related to the common goldfish. Carp can grow to a maximum length of 5 ft and a weight of 80 lbs. Although they are very tolerant of most conditions, common carp prefer large bodies of calm water. They are an important food fish, and easy to breed in captivity. Harton is the only nation to make fish-farming a major part of its regular food production. Carp and bread provide the welfare food for the plebeians of the massive city. 

Cod fish
They prefer the cool salt waters of the northern coastal areas. Cod has an average weight is 15 lbs, but specimens weighing up to 200 lb have been recorded. They are a popular food fish with a mild flavor, low fat content and a dense white flesh that flakes easily. Salt cod is a common winter food in the north lands. Cod liver oil is important in the medical practice.  Cod feed on mollusks, crabs, starfish, and squid.

Bluefish
A delicious tasting small fish found in all Inner Ocean costal areas. They usually grow to a length of 1 ft and weight of 18 lbs. They tend to migrate from tropical to temperate waters. They prefer sandy bottom bays. Several nations have restricted the eating of Bluefish to the upper class only, a law which is seldom properly enforced.

Freshwater Eels
Called Anguilla, they breed in tidal areas but live in rivers. There are two main types, long-fin about 4 ft in length and short-fin about 3 ft in length. They are the common food of many fresh water fish. They reproduce in very large numbers, thus they can be a good food source for people along the lower river. However, their flavor is not very palatable. Davinshire –a small city state- has the only large scale eel-farming operation.

Haddock
They are salt water fish, which prefers deep cool off shore areas.  They average a weight of 15 lb, but specimens weighing up to 100 lb have been recorded. Fresh haddock has a fine white flesh and can be cooked in the same ways as cod. However it does not salt well, so it is usually smoked to preserve it.
  
Halibut
They are the largest of all flat fish, with an average weight of 30 lbs, but they can grow to be as much as 600 lbs. They prefer the cool coastal areas of the north. Halibut is a well liked food most plentiful in the fall spawning season. It is usually smoked to preserve it for winter use.

Mackerel
They live in tropical salt waters, but may be found in temperate areas during the summer. Most tend to be about 3 ft in length, but some can grow to twice that size. Mackerel are the favorite food of dolphins, whales and tuna-fish. Their meat is tasty but spoils quickly, causing serious food poisoning, thus they should be eaten the same day they are caught. 

Pike
They are predators, with a mean disposition, who hunt smaller fish and eels. They average 4 ft in lengthy and 50 lbs in weight. They live in freshwater lakes all over the north. In large lakes there have been pike of 100 lbs caught. Spear fishing for Pike is a test of manhood for the Clanic peoples.

Salmon
They are born in fresh water, migrate to the ocean, then return to fresh water to reproduce in spring. Lore has it that the fish return to the exact spot where they were born to spawn. They tend to be 3-4 ft long and weigh 30 lbs. Salmon are a flavorful fish, very popular on the tables of nobles and commoners alike. They are some times salted for shipping inland, but more often they are smoked.

Sardines
They are a small fish, about 6 inches long that live in large schools. Sardines are found in all seas, but mostly caught in the Inner Ocean. They are a common food for the poor and the army. Their own oil helps to preserve them, so they may be kept in cool conditions for quite a long while before going bad. However their small bones are annoying.

Soleidae 
Called Solea or Sole, is a type of flat-fish very common in coastal waters of the Inner Ocean. It averages about 2 ft in length and 10 lbs in weight. It has long been a major food, enjoyed for its subtle taste or as part of zesty soup.  It is the main ingredient in Pininthian sea food gumbo.    

Snappers
They come in several colors and are generally known as such. Warm water Snappers are usually red, orange or yellow. Cold water Snapper are usually blue, green or purple. They are feisty fish with powerful jaws, about 3 ft in length and 40 lbs in weight. They live in bays and river estuaries, preferring to feed on crabs and lobsters. They have a nice sharp taste to them, and are the second ingredient in Pininthian sea food gumbo.   

Swordfish
They are predatory fish easily recognized by their long sharp nose. They often reach 14 ft in length and 1,400 lbs in weight. They prefer the warm tropical waters of the far south, but are sometimes seen in the Inner Ocean. Lore claims that its sword-nose can punch a hole in any row-boat. More importantly, Swordfish are believed to be a rival to the beloved dolphin, thus they are hunted as trophy fish.

Trout
They are similar to the Salmon, but do not migrate to the ocean. They live in cool water lakes and rivers. They average in size from 3-4 ft and weight around 30 lbs. The Rainbow trout is the best know type, loved for its colorful look and its delicious pink meat. Trout fishing is more a sport for the wealthy than a real source of food.

Tuna
They are ocean dwelling fish that prefer deep water. They are big, averaging 5 ft long and 500 lbs, however some have been caught that were 12 ft long and about 1,200 lbs. The Blue-fin tuna is common in northern waters, while the Yellow-fin lives in the south. Unlike most ocean fish, which have white meat, the Tuna’s flesh is red. In Arcanis they have become a much loved delicacy, a major import provided by Sumrassa. Top notch Tuna is preserved with ice magic so it may be delivered fresh.

Turbot
They are a type of flat-fish that is native to the cold northern waters. They average 3-4 ft in length and 40 lbs in weight. Turbot has a bright white flesh that retains its appearance when cooked. It is a common food for northern sailors because it can be salted, then boiled to re-hydrate it, then fried with out becoming mush. What is for dinner – turbot and toast?