Although
this article talks about life in a feudal society, things are very similar for
people in other cultures. The info presented here can act as a general guide
line, but should not be assumed to be totally accurate in all countries.
The small 400
acre estate.
It is the normal grant given to a knight, making them part
of the land owning noble class, although they are still far from the true
aristocracy. The estate offers income and resources so the knight can supply
men at arms (or pay scootage) to his overlord.
This example is presented in the classic 2km x 2km square,
although reality deforms the square toward natural boundaries. A small stream
will usually form a central feature.
The Lord’s house is usually a lightly fortified manor, with
a wooden perimeter fence, not a real castle. Next to his compound, will be the
village square with a church, a few craft shops and a tavern. There are usually
5 non-farming families. The Mill is of course located next to the stream, with
a bridge-damn creating a millpond to provide steady flow for the mill's
waterwheel. Between the pond and the lord's house is the village common green,
used for any number of activities.
On this estate we have 10 farming families who are
responsible for the fields, which are arranged in 5 groups of 4 fields. This
arrangement is practical because of the system of crop rotation used; 2 grain,
1 root crop, 1 fallow. Some fields are 10 acres others are 5 acres. In this
example we have a total of 160 acres devoted to crops, although a quarter is
always left fallow so the real productive number is 120 acres.
If the land is of average quality then, with this
arrangement, it can support 120 people. The general rule is 1 acre per person
gives enough food for 1 year and seed to replant. However the population of an
estate like this is usually between 80-100 adults, children and elderly. So
there is a reasonable surplus, which can be kept in storage or sold at market.
In most feudal kingdoms the farmers receive a set amount,
for example 5 acres worth of crops, per house hold. ( If the house has more
people they have to stretch their food ) The Lord claims all the rest. The
crafts men do not receive any; they trade their services for crops. It is the
Lord, with his control of the surplus, who profits by taking it to market at
the nearby town.
Also on the map is a large open pasture (40 acres) near the
lord's house and a small fenced pasture (5 acres) up the road. They offer
grazing and safety areas for livestock. Typically each family owns a cow and a
few smaller animals, which they keep at home but graze on the pasture. The Lord
usually owns a bull and several horses. In exchange for the use of his bull,
the farmers provide the lord with milk.
Wood for building and fuel is taken from the many scattered
wood lots. In this example there is about 70 acres. The general rule is 1 acre
provides 1 cord of wood, and each house needs 5. Thus this estate can supply 14
houses with fire wood. ( If you have been paying attention you will notice
there are 16 house holds on the estate. This kind of situation, with a small
imbalance, is actually common. People must be inventive in dealing with it. ) Cutting
is always selective; unless some emergency requires it, clear cutting is
avoided. Cutting is usually done in winter when it is most easy to drag the
timber across the fields. Usually the grain mill is also a saw mill.
It is important to notice that most of the wood lots are at
the edge of the estate. They usually blend into other wooded areas which are
either part of another estate or undeveloped lands. ( All such land is legally
owned by the Baron. )
Having taken a quick tour of the small estate, let’s get
down to what it’s like to live there.
The personality of the Lord is critical to all aspects of
life for the people on his estate. Regardless of the amount of freedom the
commoners have, in a working sense, they are his people. The Lord is both judge
and police chief. He is also able to create rules for his estate; which so long
as they do not contradict Royal Law, are binding. He of course is above the law
in most respects. A commoner’s complaint about his Lord, made to the Baron of
the region, must be serious and have solid evidence, or he risks greave
punishment.
Unlike some of the higher nobles, the Lord of a small estate
is usually well known to his people. He interacts with them almost every day in
a variety of leadership roles. His family is very much part of the community.
Although friendship between social classes is undignified, it often happens
between the Lord’s children and those of the village.
Although it is called a manor, the Lord’s house is usually
rather modest and has very little in the way of staff. A few young men and
women from the village work as servants. In addition there are usually 3
trained warriors, the leader of whom is the Lord’s squire. Keeping a large
guard force on a small estate is not cost effective.
Rent is paid in part with crops and in part by labour.
Everyone including the craftsmen owes a certain number of days work to the
Lord. The exact number and terms range greatly, but amounts to 1 day per week.
In addition each household is required to provide one man (or boy over age 15)
for military service. Typically a Lord will only take 10 men with him when
called for war.
The next most important person on the estate is the elder
cleric. Typically a village church will have 2 fully ordained clerics and 2
novices in training. The elder cleric will often be married, while the younger
will not. The church offers all education and spiritual guidance. It also
provides most medical attention. The church is built at the Lord’s expense and
then funded by donations. For performing rituals and other services, the
clerics expect food and other basic goods.
The three other people of importance in any village are; the
miller, the black smith, and the tavern keeper. The mill is usually set up to
grind grain and saw timber. The miller is the local expert in all things
mechanical and also acts as wheel write; making and fixing wagons. The smith
handles all metal work, including weapons and armour. He often has skill at
leather working too. The tavern acts as public hall, although it’s not a real
inn it can serve this use. The tavern keeper is the maker of all alcohol and
often skilled in pottery.
Unlike towns with a structured system of guilds in which
craftsmen specialize in only one skill, the crafters in a village usually have
a wider field of interest. The farmers likewise tend to be generalists. Tradition,
more than law, divides tasks between men and woman according to the natural
tendency of mothers to be needed at home. Women work around the house, while
men are off in the fields.
A typical northern
style house.
( Carsis is a fantasy world so yes, basic indoor
pluming is common. )
Most farm houses follow the pattern shown here; a long room
used as kitchen and living area, with one bedroom for all kids and another for
adults. A fire place is central to the building with an opening for each room.
The bathroom has a water catching system on top and an outflow pipe to a pit
away from the house. The entry way acts as a wind break a very important
feature in winter, however most homes have a back door which is more commonly
used during nice weather. When ever possible the house is oriented so the wall
facing north has no windows or openings and is covered with dirt, which acts as
insulation.
These homes tend to be rather dark, having only small
windows. The rooms also tend to be cluttered with everything the family owns.
Of course there is a great variation on details of design depending on local
geography and climate. Northern homes are mostly concerned with keeping warm in
winter, while homes in the south are made to stay cool.
Next to the house is usually a small barn for live stock and
food storage. Cats or owls are encouraged to live in the barn to keep away
rodents. Behind the barn is usually a garden for crops that are not grown in
huge amounts. It provides important variety to the family diet.
To understand the commoner’s point of view you must imagine
living in this setting. You own a small house on a plot of land with a small
garden and a few animals. You work the fields that belong to the Lord for a
share of the crops. Everyone around you lives a similar life style. Coins are
rare; barter is common. A trip to the market town, about half a day away, is as
far as you will ever travel.
The Barony at large
( This is a
simple example, it is almost never a perfect square. )
The area
that can effectively be controlled by a central authority, the Baron, is 20x20
km. This is a well accepted fact all over Carsis, based on the time it takes
for a message to be sent from any point in the area to the center, (half a day)
and a reply sent back (another half day). Of course terrain does affect a real
Barony a lot and the shape is often distorted to fit natural features.
In this
example; we have 5 large 5x5 km estates, including the Baron’s own at the center,
we have 15 medium 3x3 km estates, and 10 small 2x2 km estates. They are
arranged so that whenever possible an estate has a side facing the undeveloped
land; the big forest areas.
The road
network links each village with two or more of its neighbors, so that the
average distance is 2 or 3 km between each. Life on an estate is not isolated;
it is an easy walk to the neighboring village. However the walk to the Baron’s
market town can be lengthy, 8 km or more for the estates near the edge of the
map.
Going to market
is not a difficult task, but most people do not do it very often, because
almost all their needs can be met on the estate. The goods sold at market are
mostly luxury items, useful but not essential to survival. However there are
two times during the year when everyone tries to go to town; the mid-summer
festival, which is essentially just a party and the harvest festival, which is
a combination business event and party.
With out a
doubt the harvest festival is the big event of the year. After the crops are in,
the Lords pay tribute to the Baron, then they sell surplus produce at the
market. Some of this is local trade, but the real money is made selling to
merchants who take the food stuffs and animals off to the big city. Depending
on local laws, individual farmers can also get in on selling their produce too.
Aside from doing some trading the festival is a time to socialize with people
from other estates.
By
tradition, you may not marry a person from your own estate. The church explains
this as a way to keep blood lines fresh. It is clearly an extent of the
religious commandment not to mate with any close family member. Festival time
is often when marriages are arranged or when the intended are allowed to meat.
Demographics of the Barony
In terms of
population, if we use average numbers we find; Small estates 90x10=900 people.
Medium estates 150x15=2250 people. Large estates 400x5=2000 people. Plus the
market town itself has about 800 people. Thus we find a total population for
the Barony of about 5950. In a 20x20 km
( 400 square km ) area, we have a population density of about 15 people per
square km. This does not seem like a lot.
According
to Medieval Demographics Made Easy; “The
average population density for a fully-developed medieval country is from 30
per square mile (for countries with lots of rocks, and bed weather) to a limit
of about 120 per square mile, (for a land with rich soil, favourable seasons or
a touch of magical help).” But we should
recall that 1 square mile is 2.5 square km. If we run the demographics with
this in mind, we find 38 people per square mile, a low number but with in
reason.
It must be stressed here, that the above example for a
Barony on Carsis is typical of many feudal kingdoms, but is not the absolute norm
in every nation. Certainly old Baronies and those located at important points
will have more people.
From a writer’s point, a low population density and a bit of
wilderness between each Barony is essential to the fantasy setting. A huge area
of civilized farming estates is sensible enough, in some places, but rather
dull in terms of adventure story plots. Thus it will be true for many parts of
Carsis, for reasons of terrain and political policy, that a Barony has several
miles of empty land, owned by the Crown, between it and its neighbour.



No comments:
Post a Comment