Naturally
there will be a great deal of deviation between the low quality units who are
little more than “land privateers” and the high quality companies of “freelance
fighters”.
What makes a group Mercenaries
To be an
official mercenary unity you must have a charter, signed by a Baron or higher
ranked noble. Quality units with have a lengthy document that sets out details
about its organization and its aims, as well as a code of conduct it claims to
follow. Low quality units will have a single page very similar to a ‘letter of
mark’ allowing it to attack any enemy of the realm, during war time. The
noble’s signature on a charter implies that he is the unit’s patron. However
the link is often a weak one, and there is a long history of nobles not
allowing themselves to be held responsible for the actions of “their” mercenary
unit.
An
adventuring company is similar but usually smaller than a mercenary unit and
has a charter, if it has any, that clearly states the group will do work
other than just fighting. Treasure hunting, message delivery, escort duty, and
problem solving are usually listed. Frequently such a charter is simply drawn
up and notarized with a town council stamp, rather than a noble’s
signature.
For some
old units the charter is a mere footnote. Having been formed to fight in one
war, the unit becomes an institution unto itself and continues on for
generations. These companies exist as facts in the political-military
environment. They are usually very large with over 100 troops, often they have
a permanent camp rather like a small village.While part of the unit fights another part trains new troops and guards the camp. Their legitimacy comes from their long term existence not any paper.
At the
other end spectrum are the “bastard” mercenary units, who have no legitimacy at
all. Most often they are a band of brigands who have fled from their usual
territory to seek a more respectable livelihood. These units are usually small
and of low quality with questionable loyalty. They are seldom trusted with any
important missions.
Employment & Pay
Whenever
possible a unit prefers to hire people who can fight. Taking on green troops is
necessary from time to time, but never the preferred choice. Low quality units
will provide very little in the way of equipment, you bring whatever you can in
with you. High quality units will make some attempt to standardize equipment
and ensure that every troop has a basic kit including weapons and armor. Most
units require new men to promises several years of service and exact serious
punishment for deserters.
Pay for is
usually 5 coins / day for troops, 10 coins / day for officers. However most
units deduct 2 coins / day, to cover the cost of regular food & drink. In
addition 1 coin / day may be taken as lodging fee. This is often a questionable
fee, because troops end up camping in tents. Some units even force their troops
to pay for all sorts of other things, so the average man is frequently in debt
to his unit. On the bright side, most units pay double rate for any day of
battle, and they have a generous policy about looting.
Most
mercenary troops will actually see 10 to 12 coins / week, not a horrible wage
when you consider they have very few necessary expenses. Of course very few
troops keep their money; they buy alcohol, gambol and visit local pleasure
houses. Getting rich enough to retire is not as easy as most new recruits
think.
What mercenaries do
Generally
mercenary units have two kinds of job. 1. Garrison duty, which is dull but
safe, until the place comes under an attack. The unit is typically organized
into 3 watches of 8 hours each and acts like any town guard. They are concerned
with outside danger not with stopping petty thieves. 2. Active duty, which
involves lots of marching and fighting. This is preferred by many because it
offers the bigger pay days. However there is a high chance of death, especially
because mercenary units are almost always on the front line.
Organization
A typical
small mercenary unit will have a Captain and a Lieutenant as top officers, a
mage or cleric will be recruited if possible as another officer. There will be
3 squads of 10 men, each lead by a Sergeant. This allows for effective watch
duty when on garrison and is the minimal attack force of any real use. Also
there will be half dozen non-combat support people to run the camp.
Variations
on this basic structure are numerous. Low quality units will tend to be mix and
match in terms of weapons, with only the officers having horses. High quality
units will usually divide troops according to weapons type and will include a
cavalry squad.
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